Levels of Strategy

Levels of Strategy

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Levels of Strategy

I had wanted to play Rhino Hero for a long, long time, and had built up really high expectations for it. Luckily, and unusually, it absolutely lived up to those expectations. This game is great.

Ostensibly, it is a kids’ game (ages 5+) so the premise is simple. Each player gets five cards, and the first player to get rid of all of their cards wins. You get rid of your cards by adding them to the ever-growing tower. You first lay down horizontally one or two folded cards to form ‘walls’, and then add a card from your hand as a ‘roof’ to the walls. This roof will have markings on it instructing the next player on how they must place the walls on their turn. And so the tower goes up, and up, and up.

Some cards instruct players to pick up an extra card, reverse the order of play, or most interesting of all, add the eponymous Rhino Hero to the tower. He takes the form of a solid wooden meeple. Exactly the kind you don’t want to have to balance precariously on a tower of cards that might be 10 layers high.

The first player to use up all of their cards wins, but more likely, and more often, the game ends when the tower collapses. In fact, in quite a lot of games, I have never actually seen anybody manage to place their fifth card. When the tower collapses, once you are done making fun of the person who collapsed it, you gather up the cards and play again. Because how could you not play again?

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