Inherent Risk

Inherent Risk

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Writer_smallerInherent Risk

Back in the days when I played Games Workshop, Necromunda was always my favourite of their releases. Because of the campaign. Your army was but a small gang, who levelled up, took injuries, got more equipment, fought for leadership. From game to game a story was told. You were playing with characters, not just miniatures. If they were killed, it was a big deal. This was a named fighter, who had scars, skills, hates, experience and equipment uniquely his own. And a good gang fighter was expensive to replace. Unless you went with a juve, which was the Necromunda equivalent of a child soldier, I‘ve just realised.

Dark.

Anyway, Risk: Legacy offers that experience again, and I really am very eager to get into it. We start our campaign tonight. I got very excited just reading the rules during the week. Tearing up cards, drawing on the board, opening up sealed envelopes and stickering whole new sections into the rulebook, and wiping sections off the map are all things that happen. The rules literally change over the course of the campaign. No-one knows how the rules change, or what happens when the envelopes get opened.

But I do worry. If the campaign crumbles for any reason, if even one player drops out, well…those envelopes have already been opened. Those rule changes are known, the surprises have been spoiled. I really don’t think there is any going back and starting again.

Risk: Legacy is one of the games I have been more excited to play than any other, and I only have one chance. If I could make the other players sign a blood oath I would. I did suggest it to one of them, but they laughed as though I was making a joke, so I acted like I was. I didn’t want to scare him off before we had begun.

Then again, maybe it would be a good gauge of commitment.

6 Comments on Inherent Risk
  • TheSchaef

    The good news for you guys is that the early games of Legacy go fairly quickly (especially compared to the length of a classic Risk game), so the early games are easier to coast through while you wait to open the pieces that enrich the experience.

    We’re in a bit of the same boat, really, we got about halfway through our campaign and it stalled. But hope springs eternal.

    • We actually got through two games last night -even just the second game took longer than the first, though. But the second was also much more interesting, and resulted in two envelopes being opened, so now even the third game is going to be really different. Such an amazing mechanic.
      I hope you manage to revive your campaign..

  • Stephanie T

    I added our Risk game to my 10x10in2014 challenge (10 games 10 times in 2014, on BGG) and that helped us over the hump. Plus, we love opening the packets and tend to play towards that rather than winning. We’re on our last four games now and it has been a wonderful ride.

    It’s not the end of the world if you can’t get the same group every time. The experience for you will be linear, and if your friends are cool about missing a game or two it doesn’t hurt the experience.

    • That’s great to hear. I hope we do have the same group throughout but it’s nice to know that we can work around it if we don’t. And speaking of playing just to open the packets, that’s exactly what someone decided to do last night -they eliminated me from the game rather just to see what was in the ‘first time a player is eliminate’ envelope. Ouch. (but it was a lot of fun to open the envelope I will admit)

  • jameystegmaier

    Vlad is awesome! In my campaign for Risk Legacy, I actually played it with a bunch of different people (it was my game, so I think I’m the only one who played every game). It still worked out really well and is still one of my top board game experiences ever. I hope you enjoy it!

    • So far so good with our campaign. Really enjoying it, only two games in.