Legacy issues

Legacy issues

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Writer_smallerLegacy issues

We are actually quite close to finishing up our Risk Legacy campaign. I’m glad I’ve played it, and love the concept, but don’t mind that it’s coming to a close. 15 games is big commitment, especially considering we are lucky to play games more than once a week. I’ve enjoyed the hell out of the campaign, but at times it has felt samey and frustrating. I think most of how I’m feeling about the game is more of a reflection of the group I’ve played with, and what we have brought to the game as a whole. That is part of the joy of board gaming, though. It’s inextricable from the people you play with, and that’s where the greatest experiences will really come from. Risk Legacy is a game that allows its players to imprint themselves on it, literally marking the board and changing it, game by game. It’s a one-off experience. While you can re-visit the map and continue to play on the world you have created, I don’t see our group doing that. At least not personally. Once we have completed the campaign, I know I will be through with it. And that is not something I hold against the game; not in the least. Even if it was only 5 games, let alone 15, the unique nature of the game, the experience I have had playing it, would mean it was still worth the money. It’s a brilliant concept, and the fact that we have been dragging our heels trying to finish it, doesn’t in the least dampen my enthusiasm for Pandemic Legacy or Seafall Legacy. Pandemic remains a favourite of both myself and Aileen, and I’m practically counting the days until I can see what the Legacy version will bring to an already absorbing game. Knowing that decisions in one game will have real weight across a whole campaign, that they can affect a whole world, and that you will have to keep on dealing with the mistakes you make in previous games – this is an almost natural extension of what Pandemic already manages to accomplish.

Meanwhile it’s time to start getting prepped for an Imperial Assault campaign.

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4 Comments on Legacy issues
  • Aaron Gannaway

    I can’t recall if I mentioned it in the comments of one of your previous comics or not, but I finally got an opportunity to start an Imperial Assault campaign…waaay too many months after actually picking up the game. 🙂 We are about two-thirds of the way through now and having quite a bit of fun playing it.

    Between the 3rd and 4th mission the Rebels found out the the Imperials were using illegal teleporting technology (i.e., the Imperial player, me, was using one of his skill cards for all of his units rather than attaching it to one deployment group). We had to figure out a way to compensate for the damage already done, but other than that little misstep, the game has been very exciting and fun to play. I hope you enjoy it as much as we are.

    On a coop game note, I finally pulled Arkham Horror out of the closet again after not playing it since around 2011 or 2012. I had it on my top 10 list on Board Game Geek and was curious if it would stand the test of time. After two games, I can definitely say, that yes it has stood the test of time. I am still thrilled with it like I was when I first got the game. If they ever did an Arkham Horror Legacy (similar to what I have heard of for Pandemic), I would buy that game in a heartbeat. 🙂

    • I have had great fun playing Arkham Horror in the past, but am not overly eager to play again. As fun as it is, and as great as the theming is, there is too much about it that I don’t like. However, an Arkham/Cthulthu Legacy game would be AMAZING. The scope for storytelling, and for character progression (or regression, depending on how well their sanity holds up) makes it the idea candidate for a Legacy-type game. I hope Fantasy Flight are thinking the same thing…

  • Chip Lundsmark

    I enjoyed Risk: Legacy till about halfway through the campaign. Starting somewhere between games 5 and 8. I know intellectually it was just random card draws, but there were 4 or 5 games where a random effect allowed somebody to win. And it was always the same guy! Left a sour taste in my mouth about it. I dropped out about game 12. Not sure if they finished the last game because we knew who the winner of the campaign was already by then.

    • Aaron Gannaway

      I have seen that similar effect with Citadels. The thief and assassin roles in the game really harm the other players, but you don’t directly hit a player with them. You choose another role to steal from or to assassinate and that role is hidden information. But, in about every other game of Citadels I play one player gets hit by the thief and/or assassin multiple times in a row which effectively removes them from being able to win the game. It is a really weird effect (and it really sucks to be the player being stolen from or killed every turn).