Westeros Problems

Westeros Problems

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Writer_smallerWhat are those rules again . . .?

It’s been a long time since we’ve managed a game of Game of Thrones, but we’re angling to get it to the table sometime soon. It’s heavy, but a really great game. One of the first really heavy games we ever bought. In terms of rules and game play, it does actual flow quite well, despite a chunky 30-page rulebook. All the different mechanics work quite well, and it makes for a really engaging session.

But ports, though. I don’t know why this is, but we always end up looking up ports during a game. They are a particular type of territory that seem to be an exception to every other rule in the game, and we can never quite remember exactly how they function. I’m never quite sure if this is because they are needlessly complex, or if the rules could be explained better. It is, by and large, a decent rulebook though.

Thinking about Game of Thrones and its weight always puts me in mind of Eclipse. That is a game that is just as complex (if not more so) but all the mechanics seem to knit so effortlessly together that we never have to look things up. The game just flows far better than a game of its type has any right to. You are researching technologies, upgrading your fleet, exploring and colonising systems and managing a basic economy, and it all just gels. It might be one of the truly great game designs in our collection, I think, and definitely worth a look if a 4X or sci-fi is your thing.

In news, this week, there have been so many Blood Bowl teasers, videos, and news that I may just explode like an over-inflated squig. Way back in my Warhammer years, I picked up a copy of Blood Bowl, and was a huge fan. Unfortunately, most of my time was spent trying to convince people to play it, as opposed to actually playing the damn game.

Luckily, this time around I seem to be surrounded by people who are as excited about the game as I am, so I will be going all in – as many teams and expansions as I can afford. I have heard a lot of great things about Guild Ball recently, and if it wasn’t for the re-release of Blood Bowl I would almost certainly have picked it up by now. But Blood Bowl is a classic, so Guild Ball will have to wait (until I meet someone with a copy willing to give me a demo game).

2 Comments on Westeros Problems
  • Rabid Rogue

    Spot on with the over complexity of ports! I’ll give a stab at explaining them for the benefit of anyone who may be reading…

    Ports were added in the 2nd Edition of the board game because in the 1st Edition if your opponent built ships and then moved into your waters you were screwed because you had nowhere to build ships to combat them. You just sat there and waited for the invasion, defenseless.

    A port gives you a spot to build ships that *can’t be attacked by your enemy’s ships*, and they can still raid or support the adjoining sea zones. So you can build up your fleet and then mount an offensive on your intrusive neighboring ships when the time’s right.

    Ships in ports can attack out, but they can’t get attacked in. That’s their purpose. The only way you lose a port is if an opponent takes the adjoining land space.

    • That’s actually a really good summary! Nice and simple. Taking a screen grab now for future reference..