Hanabi got its hooks into me over the weekend.
My little brother arrived home with a bag full of games for us, including Coup (as witnessed above), Hanabi, and some add-ons for Star Realms and Netrunner. Coup was good fun – it’s a lighter Mascarade that’s quicker to play, a really good opener for an evening.
But it was Hanabi that really left an impression on me. I love games that tell stories, and I’m beginning to understand that I also love games that engage me in different ways as well. After being on our shelf longer than almost any other game in our collection, Pandemic is still one of our most played games (yes, we’re fairly new to this). Pandemic is as much as puzzle as it is a game, and it is a fiendish one. Planning ahead and coordination between players is as essential as striking a balance between keeping the infections at bay and gathering resources to ultimately cure them. It’s not a game where players idly chat in between turns. During a game of Pandemic, everyone is talking, and thinking about the game. It’s tense, engaging, and I love it.