Guest comic 2: They’re really just guidelines
This week, we’re delighted to have another guest comic from the incredible combination of Hayley Mulcahy and Dave McNally. Both previously worked on this comic, but this time Hayley not only provides art, but colouring as well. And what an incredible job she’s done, on both art and colouring. The strip just jumps off the page, and every panel is packed with character and humour. I hope you all love it as much as I do. And if you do, say hello in the comments, and check out more of Hayley’s work online:
You won’t find Dave online because he’s a ghost wrapped in a shadow who pilots an invisible jet, but if you like the comic you can say nice things to him in the comments.
The comic features Dave and his wife Roselyn, as they continue their board gaming adventures, previously seen here and here. At this point, I have to say that I’m a big fan of our guest comics featuring recurring characters. It gives a nice continuity, even while myself and Aileen are handing off our workload to friends and people we have blackmail material on. I think it makes the transition from regular weeks to guest weeks a lot better.
Myself and Aileen will be back next week, and if all went well on our holiday, we will have spent every penny we had saved on board games, so should be sitting on a pile of new material for both board game nights and comics. See you all again soon!
Part one of the comic can be found here. Or by pressing the back button underneath the comic. The choice is yours. It’s like a really, really poor “Choose your own Adventure” book where there is only one choice and it leads to the same page anyway.
I guess it’s kind of like a regular book then?
We are trying something a little different this week: the comic is part one of a two-parter Halloween special. We hope you like it? In fact, do let us know whether or not you like the idea of an occasional multi-part story. While one-off comics will continue to make up the bulk of our posts, if feedback on this is good we might mix it up a little. We are still only a young comic, particularly in web terms, and so want to try new things, stretch our creative limbs to find our limits, and indeed, our most comfortable spots on the creative couch.
In fact, any and all feedback is welcome and gratefully received. More of a particular type of comic, a game you would love to see featured. Like the proverbial genie (only less blue and 50% less bearded) your wish is our command. Unless you wish for more wishes. Nobody likes a smartass.
Sometimes comics are difficult to write; with ideas forming only after hours of play and conversation on a game. But sometimes the ideas are easier to come by. Sometimes they are right there in the rulebook, waving a flag and jumping off the page. For those unfamiliar with the game, there is a clock mechanic (a really good one) in Elder Sign. It gives a great sense of pace and impending Lovecraftian doom to the game. Every time the clock strikes midnight, bad things happen. But to quote the rulebook:
Each time the clock reaches “XII”, midnight strikes. There is no “noon” in Elder Sign, as the investigators have to sleep sometime and leave the museum during its business hours.