Locked room legacy

Writer_smallerLocked room legacy

The idea for this comic was 100% generated while chatting to Drew and Erin on the Boardroom Podcast a couple of weeks ago. We had a lot of fun recording it, so maybe it’s fun to listen to? I would like to think so. I can’t remember exactly how the idea came up, and I have no desire to listen back to a conversation featuring myself to find out. I mean, I totally think you should listen to it; I just don’t like the idea of listening to myself.

Um, moving on then … Aileen is right regarding locked room mysteries: we have been there before. And of course, we’ve covered our long-running Risk Legacy campaign before as well, here and here.


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Locked room mystery?

Writer_smallerLocked Room Mystery

It’s my birthday and we’re doing a Locked Room Game Mystery thing this week. Woohoo! Also there will be more board games, and time off work, so time to play them. It’s like a mini-Christmas! So many exclamation points! I’m pretty sure the Epic Card game Kickstarter landed as well, and Aileen has been hiding it as an additional ‘birthday present’. I hope?

Speaking of Kickstarters, as I did last week as well, I saw the superlative mobile app/game Space Team (download now if you have never played it, it’s hilarious) is soon to be a card game, via Kickstarter. Not entirely sure how well the game will play as a physical item, but willing to hold judgement until I try it. All it needs to do to be a good implementation is to be funny, chaotic and make people shout at other people under the guise of “cooperating”.

However, one of the pledge levels for the game is a ‘NSFW’ deck. This I’m perfectly willing to pass judgement on. This adult humour gimmick is the worst legacy of ‘Cards Against Humanity’, and amounts to nothing more than an unfortunate trend that adds nothing of substance to games or game play. Hopefully it’s a trend that won’t last long. Cards Against Humanity is not as funny as Apples to Apples. Apples to Apples works because the humour comes from the players, not the cards. That’s what a game should aim for.

Rant over; see you next week!

If we make it out.

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