Escape: Stress of the Temple

Writer_smallerTaco Tuesdays

Gen Con this weekend means a couple of things. Firstly, it does mean a dip in traffic to our site as regular viewers instead enjoy a magical weekend of gaming – or just spending money on so many new games – and we stay at home and try not to be too jealous.

On the flip side, we do stay glued to Twitter mining a wealth of tweets to find what the most exciting new games turn out to be. While we will undoubtedly have to wait months to actually get our hands on them, it’s always fun to see what sells out, what gets people excited, and what hidden gems are unexpectedly uncovered.

As well as spending too much time on Twitter (and maybe Pokemon Go) over this weekend, we will finally have some time to play some games, as our schedules have at last aligned. Obviously, I’ll be hankering for some X-Wing, but also looking to maybe finally road test ‘And then we held hands’ or maybe ‘Tokaido’ or ‘Thunderbirds’, or any other game from our ever longer list of unplayed purchases. Who needs to go to a convention when we already have stacks of unplayed games at home?

I do actually love Escape: Curse of the Temple, but it has been known to cause stress, anxiety, broken friendships, confusion, sweating, swearing, game fatigue, dice hate, frustration, and existential dread. Other than that, I thoroughly recommend trying it. It’s only ten minutes long, and there is no turn structure. Everyone rolls their dice, moves around the board and shouts at everyone else to help them out. It’s a co-op game, but a more shouty, chaotic co-op than you might be familiar with. After a couple of plays, a group can get the hang of it and manage it with a lot less stress. It’s just convincing people to go again after the first time that can sometimes be the problem…

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